Designing a collaborative drawing experience for daily creative engagement.





OVERVIEW

Canvas Collective is a web-based creative platform where users respond to visual prompts, share their work, and explore submissions from others. I designed and developed the brand, interface, and front-end experience to make the platform feel playful, approachable, and community-driven.


TIMELINE
November 2025 – Current
SKILLS
Figma, Adobe Creative Suite
ROLE
Visual Marketing Designer, Motion Designer

Designing a daily creative habit

Canvas Collective was designed as a low-pressure drawing exercise for creatives, almost like Wordle, but for visual thinking. Each prompt gives users a simple reason to make something, respond quickly, and contribute to a shared creative space.    

The Goal

Make creativity easier to start

Design a collaborative drawing experience that lowers the barrier to participation, encourages daily creative habits, and supports quick, low-pressure interaction.      

Daily creative habits Low-pressure interaction Shared contribution Visual discovery

The Solution

A prompt based drawing ritual


Canvas Collective transforms creative participation into a repeatable daily activity through rotating prompts, quick sketches, and shared visual contribution.      

Users respond to prompts through simple drawings that become part of a growing collaborative archive.      

Design Challenge


How might we make creative participation feel approachable, repeatable, and community-driven?





1. Approachable for non-artists and creatives alike
2. Engaging enough for repeat participation
3. Collaborative without requiring direct communication
4. Expressive without overwhelming users
5. Playful while staying intuitive


BRANDING

Designing a playful visual identity


I focused on building a playful visual system with approachable typography, hand-drawn elements, and interactive moments that made the experience feel more personal. The layout was designed to guide users from prompt discovery to creation and sharing with minimal friction. 










DESIGN PROCESS

Building an expressive, community-driven 
interactive experience


Designed the experience around simple actions: view a prompt, create a response, share it, and explore community submissions. 





DEMO    


Users Respond to Prompts Through Drawing    


The drawing section gives users a lightweight space to sketch, annotate, and visually communicate ideas directly within the platform. Designed to feel open-ended and intuitive, it encourages experimentation while keeping the interaction approachable.    







A collaborative collage of shared submissions   


Once submitted, drawings are added into a growing shared collage, transforming individual contributions into a collective visual archive shaped by the community itself.    

A Growing Archive of Creative Submissions   


The archive acts as both a source of inspiration and a collective gallery, allowing users to revisit past prompts, explore previous submissions, and preserve the evolving creative history of the community.







Request New Prompts Each Week

Users can submit ideas for future prompts, shaping an evolving daily creative exercise designed to spark visual thinking and creative momentum.



Web










WINTER SHOWCASE/USER TESTING

“An exhibition of the recently possible...”


Canvas Collective was presented at NYU IMA’s Winter Showcase alongside projects from other emerging artists and designers. The showcase gave us the opportunity to observe how people interacted with the platform in real time and engage with the collaborative, playful nature of the experience. For the event, we updated the system so prompts refreshed every 10 minutes, allowing returning visitors to continuously create new submissions while exploring responses from others throughout the showcase. 




A behind-the-scenes recap of the live showcase experience and audience interaction













PITCH DECK

Designed a presentation deck to communicate the future vision, positioning, and potential growth of Canvas Collective as an evolving digital creative space. 










MEASURABLE OUTCOMES

100+

Interactive user testing sessions conducted during an in-person showcase environment.        

Touch Screen

Optimized interface interactions for touch-screen usability and collaborative participation.        

Community

Created a flexible prompt-driven structure that encouraged creative contribution and visual sharing.        

Interaction

Created an interactive experience that encouraged exploration, participation, and creative contribution through intuitive user flows and playful interface behaviors.